Test Prep GRE Section 1 Verbal Exam Practice Questions (P. 1)
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Question #1
SCALE : TONE :
- Aspectrum : color
- Btexture : sensation
- Cwave : frequency
- Dprism : hue
- Eform : shape
Correct Answer:
A
This is a "part-to-whole" analogy. A musical SCALE is comprised of a series of TONES that are arranged in a fixed sequence; similarly, the spectrum is comprised of a series of colors arranged in a particular sequence.
A
This is a "part-to-whole" analogy. A musical SCALE is comprised of a series of TONES that are arranged in a fixed sequence; similarly, the spectrum is comprised of a series of colors arranged in a particular sequence.
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Question #2
SANDAL : FOOTPRINT ::
- Asock : carpet
- Briver : gorge
- Cgalosh : puddle
- Dcleat : turf
- Eboat : wake
Correct Answer:
E
This is a "symptom or sign" analogy. A SANDAL leaves behind it a FOOTPRINT that traces the sandal’s path; similarly, a boat leaves behind it awake that traces the boats path.
E
This is a "symptom or sign" analogy. A SANDAL leaves behind it a FOOTPRINT that traces the sandal’s path; similarly, a boat leaves behind it awake that traces the boats path.
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Question #3
DAM : DELUGE ::
- Atreat : disease
- Bsettle : dispute
- Clock : theft
- Dharvest : crop
- Eassemble : pieces
Correct Answer:
C
This is an "operates against" (prevention) analogy. You DAM (a body of water) to prevent a DELUGE (sudden, enormous flow); similarly, you lock something like a door or a safe in order to prevent a theft
C
This is an "operates against" (prevention) analogy. You DAM (a body of water) to prevent a DELUGE (sudden, enormous flow); similarly, you lock something like a door or a safe in order to prevent a theft
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Question #4
WAR : OFFENSIVE ::
- Aschool : student
- Bwaterfall : river
- Cslumber : dream
- Dstadium : soccer
- Egame : poker
Correct Answer:
C
This is an "environment for" analogy. An OFFENSIVE (a noun here) is an event — a planned attack — that typically occurs during a WAR. Similarly, a dream is an event that typically occurs during slumber(deep sleep). As for choice (D), soccer is an event that might take place in a stadium. But to say that soccer usually occurs in a stadium would be an overstatement. Also, a stadium is a physical place, whereas WAR and slumber are events.
C
This is an "environment for" analogy. An OFFENSIVE (a noun here) is an event — a planned attack — that typically occurs during a WAR. Similarly, a dream is an event that typically occurs during slumber(deep sleep). As for choice (D), soccer is an event that might take place in a stadium. But to say that soccer usually occurs in a stadium would be an overstatement. Also, a stadium is a physical place, whereas WAR and slumber are events.
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Question #5
SONG : SERENADE ::
- Aappointment : tryst
- Bplay : vignette
- Cmemorandum: letter
- Darrangement : commitment
- Ebook : novel
Correct Answer:
A
This is a "type of" (special category) analogy. A SERENADE is a special kind of SONG, one sung by a lover to his beloved, sometimes in secret; similarly, a tryst is a special kind of appointment, one made by lovers, often in secret.
A
This is a "type of" (special category) analogy. A SERENADE is a special kind of SONG, one sung by a lover to his beloved, sometimes in secret; similarly, a tryst is a special kind of appointment, one made by lovers, often in secret.
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Question #6
HAND : GNARLED ::
- Atree : tall
- Bfoot : cramped
- Cflower : crushed
- Dbrow : creased
- Etire : flat
Correct Answer:
D
This is a type of "symptom or manifestation" analogy. A HAND may become GNARLED (knotted and twisted) with age, just as a brow may become creased
(wrinkled or ridged) with age. Gnarls and creases are each a manifestation of gradual deterioration. Since a tire goes flat abruptly and for one of many possible reasons, choice E.is not as strong an analogy as choice (D).
D
This is a type of "symptom or manifestation" analogy. A HAND may become GNARLED (knotted and twisted) with age, just as a brow may become creased
(wrinkled or ridged) with age. Gnarls and creases are each a manifestation of gradual deterioration. Since a tire goes flat abruptly and for one of many possible reasons, choice E.is not as strong an analogy as choice (D).
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Question #7
OSCILLATE : PENDULUM ::
- Aobligate : promise
- Bswim : pool
- Cpurchase : product
- Dshake : earthquake
- Etravel : automobile
Correct Answer:
E
This is an "inherent function" analogy. A PENDULUM is designed to OSCILLATE (move back and forth); similarly, an automobile is designed to travel.
E
This is an "inherent function" analogy. A PENDULUM is designed to OSCILLATE (move back and forth); similarly, an automobile is designed to travel.
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Question #8
ARCHITECT : CREATIVE ::
- Apartisan : impartial
- Btraitor : disloyal
- Csoldier : obedient
- Dconsumer : prosperous
- Eprisoner : rebellious
Correct Answer:
B
This is as "ideal characteristic" analogy. Ideally, an ARCHITECT is CREATIVE; similarly, an ideal soldier is one who is obedient; that is, one who obeys the orders of a superior officer. Choice B. is incorrect because disloyalty is not just an ideal characteristic of a traitor; it is the defining characteristic.
B
This is as "ideal characteristic" analogy. Ideally, an ARCHITECT is CREATIVE; similarly, an ideal soldier is one who is obedient; that is, one who obeys the orders of a superior officer. Choice B. is incorrect because disloyalty is not just an ideal characteristic of a traitor; it is the defining characteristic.
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Question #9
DESIGNATION : STIGMA ::
- Aodor : fragrance
- Bcircumstance : predicament
- Clegislation : statute
- Dadvice : command
- Efalsehood : lie
Correct Answer:
B
This is a "negative form of" analogy. A STIGMA (mark or sign of disgrace) is an unwanted DESIGNATION. Similarly, a predicament (difficult situation) is an unwanted circumstance.
B
This is a "negative form of" analogy. A STIGMA (mark or sign of disgrace) is an unwanted DESIGNATION. Similarly, a predicament (difficult situation) is an unwanted circumstance.
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Question #10
TEACHER : INSTRUCTION ::
- Alawyer : crime
- Barmy : regiment
- Cdoctor : disease
- Dstudent : learning
- Eguard : protection
Correct Answer:
E
This is an "inherent function" analogy. The function of a TEACHER is to provide INSTRUCTION for another; similarly, the function of a guard is to provide protection for another. As for choice (D), although the "function" of a student might be said to learn, it is not to provide learning for another. So choice E. is not as strong an analogy as choice (D).
E
This is an "inherent function" analogy. The function of a TEACHER is to provide INSTRUCTION for another; similarly, the function of a guard is to provide protection for another. As for choice (D), although the "function" of a student might be said to learn, it is not to provide learning for another. So choice E. is not as strong an analogy as choice (D).
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